Course Contents:
This course offers an introduction to
augmented and virtual realities from a human-centered perspective. The
focus is less on computer graphics specific issues (e.g. rendering) but
on understanding human-computer interaction specific problems. The
course includes an introduction to the basic concepts of AR/VR and
introduces methods and techniques to design and implement interactive
applications. The material will be presented and reviewed using recent
research results from conferences (CHI, UIST, IEEE VR, ISMAR, SIGGRAPH).
The format of the course consists of 2 semester hours of lecture and
2 semester hours of labs. The lecture will focus on the following
topics:
- History of AR/VR
- Current technologies in AR/VR
- AR/VR and human perception
- Challenge of input
- Challenge of haptics
- Interaction design for AR/VR
- Application scenarios for AR/VR
- Current research questions and challenges
Preconditions:
Fundamentals of Human-Computer
Interaction (TK2: HCI)
Good programming skills in an object-oriented programming language (e.g. Java, C#)
- Dozent*in: Jan Gugenheimer
- Dozent*in: Wen-Jie Tseng